SQLite was revolutionary when it launched in 2000 but developing mobile apps in 2015 is a very different beast than it was 15 years ago, and our notion of what a “phone” or “app” is has changed drastically.
Realm has benefited from the last decade of innovation in order to create a new mobile-first database that is faster than SQLite and easier to use.
This talk will take a deep dive into the underlying ideas and architecture behind Realm and lessons learned while building a new database API for Android.
There are two kinds of payments available to developers: One time payments and Recurring payments. At the end of this talk, you will learn how to
set up the payment workflow on Google Play Developer Console and your app
integrate in-app billing files
test the workflow for both one-time and recurring payments
Do you want to learn how to make Android games? Should you use Animations API, SurfaceView or OpenGL? Come learn from the experts who have been making interactive educational games for the past few years. This talk focuses on game animation - how to create robust animations by customizing SurfaceView:
* Continuous rendering on separate thread
* Update state, render using state, repeat till done
* Handling user input with SurfaceView
* How to build animations such as rocket burst and page flip
* Supporting multiple screen sizes and aspect ratios
Throughout the talk we will discuss problems we encountered and lessons we learnt. By the end of the talk you should understand the basics of game-making with animation.